Hey Devs,
While I see this is an official port of the PC game Critical Mass, youve changed some FUNDAMENTAL aspects of the game!
1) Its now time based as opposed to score based.
2) The block arrangements are not randomized! In the PC version, while the shape of the level is clearly pre-defined, where the different colored blocks were located changed each playing. So now instead of quickly sizing up the level and trying to figure out the best route to a huge score each play through, it is merely a matter of rote memorization as to what order the blocks come out and where to put them. The 3 levels of difficulty mean NOTHING as all 3 appear to share the same display.
The controls are fine but heres hoping you add back a "Classic" mode to the game emulating the PC version.
Lord Gek about Polyform (3D cube puzzle)