Ive only played this a little while, but I think its enough to get a feel for how the game is.
This is clearly inspired by Cubello, and its better in some ways while inferior in others. Eliminating colors is a lot less frustrating; in Cubello, a color is eliminated from play only when the next piece queue and the play field are both devoid of the color, whereas in this game you merely need to clear that color from the play field. Aiming pieces is easier in Cubello because of the target reticle; I suppose the aiming is easier in this games PC version for the same reason. I also prefer the sensation in shooting blocks with my Wii Remote over this games touch controls.
Although the levels in Cubello are not randomized, the piece queue, to my knowledge, is, and the fact that you cant rotate freely but have to wait for the target to rotate into view creates a different kind of challenge. I also like how different level sets have different color schemes rather than them all being the same red-orange-yellow-green-blue-purple scheme. As you play, the Cubello slowly moves toward you, and if it hits you, you lose ammo; you lose when you run completely out. The PC version of Critical Mass is similar, but you simply lose outright when this happens. In this version, the tension doesnt seem to be as present yet; you just lose when you run out of time. Plus, as pointed out in another review, the levels and piece queue have no randomization, which combined with the three difficulty modes only being stricter time limits severely hampers replay value.
mathgrant about Polyform (3D cube puzzle)